Digital Media Consumption

How much of your world is organic and real? How much is either aided by or completely from digital media sources or platforms? Something to think about!

digital media consumption - Digital Media Consumption

Digital Media Consumption

Most of the information we receive today does not come to us directly from the natural world. It still comes via the optic nerve to the brain, but the source is digital media displayed on a monitor or device screen.

Less than 10% of the average person’s daily information input is the direct sensory experience of the natural world. What we imagine we know about the greater, outside world, our fellow humans and the universe is *all* acquired from TV “news” or “entertainment” programming. Outlets such as TV, movies, games VR, and MR is how we form our understanding of greater surrounding social, economic, and political reality.

We are entirely dependent on the integrity of MSM/legacy media for our understanding of the reality we share. That said, legacy media has betrayed us – engaging in massive deception and running “propaganda” or “social engineering” stories that use information in ways engineered to divide, confuse, and terrify us.

Over 90% of all the information we take in about the world, about our reality, our fellow citizens, friends, and neighbors, comes to us through a legacy media or big tech-driven SCREENS.

The average American:

  • Household has only 2.75 people, but 3 TVs and 6 Internet devices.
  • Family spends more money each month on media consumption than on groceries or electricity.
  • Consumes 12-15 aggregate hours of digital media per day.
  • Child consumes more than 10 hours of digital media per day.
  • Smartphone is checked every 6-12 waking minutes.

With the emergence of nonlinear networked communication, it became possible to control individual and group information environments at all levels. Modern technologies have made “kinetic war” obsolete.

Controlling minds is a different kind of war

Information warfare destroys people and countries from within. Ii controls the minds of citizens. And by exploiting conditioned response with prepared information packages, targeted individuals or nations can be (and have been) brought to take ANY specified action (including “genocide”) voluntarily.

Non-linear or Information war tactics involve turning enemy nations against themselves. That happens by infiltrating and subverting moral values and gradually degrading the whole information infrastructure, from popular entertainment to textbooks. Occult materials (eg. Catcher in the Rye) are introduced into high school required reading lists. False history and false flags are legitimized, self-destructive behaviors are promoted as fashionable, mental illnesses and perversions like pedophilia are normalized by stages, while subversive ‘educational’ programs like “common core” are promoted to turn kids off learning.

Cultist media gradually, over decades, reduces the public vocabulary, promotes social division, emphasizing inequities, and fanning the flames of old grievances. By using false flag terrorism to foster or rekindle resentments, and falsifying historical records to provide evidence for a shameful cult created US history that never happened. Destroying the story of a nation destroys that nation; the nation falls apart.

Mind war, non-linear war, is a highly developed form of conflict, with tested doctrines and a protean tactical repertoire. We don’t hear about IO, mind war and it’s power and tactics because our entire information distribution infrastructure; the entertainment industry, and social media/ tech companies are all controlled by a subversive confederacy of deep state criminals.

It is well to remember we have ALL been deceived. Some may learn sooner, some learn later; but whenever you do, remember fellow citizens still trapped in the matrix of lies and fears, and taboos created by sophisticated IO operators for purposes of social control.

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